The magic rings can have super-strong attacks, but they need a ''LOT'' of MP, and his rings have to return to him before he can throw them again, limiting his damage output.Ī major part of the game is ]. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. * ]: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. * ]: A melee fighter who uses a long whip to strike enemies. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. MAG boosts his attack range, which is also the range of his buff aura.
His DEX boosts the party's physical defense by 1 for every 5 DEX points. His STR boosts the party's attack damage by 1% per point.
His main purpose is the buffing aura he provides to the rest of the party. * ]: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons. His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. * ]: A ranged fighter who fires magical projectiles. His guns already have excellent range, but most shots can be blocked by the terrain, and he only gets guns that deal physical, thunder or fire damage. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. All guns besides his starting gun cost money to fire. * ]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. The sword's length allows him to hit multiple enemies at once and attack from a safer range than a Boxer, but he doesn't deal as much damage to individual enemies, and some of his better magic swords require high MAG. STR boosts his max attack damage, DEX boosts his minimum attack damage, and MAG lets him charge up MP. * ]: A methodical melee fighter, who uses a sword to strike enemies. His magic attacks can be really strong, but to capitalize on them he needs a decent amount of MAG, and his bad range means he'll take the most hits from enemies. STR raises his attack damage, DEX raises his attack speed to a limit of 5-10 AGI (frames between attacks), and MAG lets him build up MP. * ]: The fastest melee attacker, who fights using gloves. The MAG stat determines how much MP each attack generates.
STICK RANGER PRIEST SUBMARINE SHRINE FULL
Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available. The game's programming has roots in ha55ii's Powder Game engines, as the stick figures move using actual 2-D physics, even though you can drag them around with your mouse. ''Stick Ranger'' is a 2-D Java-based ActionRPG, developed by a team led by ha55ii and hosted on Dan-Ball, where you command a party of four tiny stick figures who march through areas and battle all sorts of funny-looking (sometimes hideously cute)enemies, gathering gold and item drops, and fighting imposing boss monsters.